Details about the different 1 day events.
On the days between the major events a special event will run that modifies a specific game mechanic. These are generally chosen at random by the developers – we don’t know in advance which one will be chosen.
These events start at immediately after each Major event and run until the start of the next major event. This is the event schedule
- King’s Caprice – 7 Days
- Passive Event – 1 Day
- Tower of Titans – 4 Days
- Passive Event – 2 Days
- Dragon Invasion – 5 Days
- Passive Event – 1 Day
- No Event – 1 Day
- Passive Event – 1 Day
- Lost City of Gold – 4 Days
- Passive Event – 1 Day
- Passive Event – 1 Day
Modifier events have never run in parallel with a separate weekend event, such as Lost City of Gold, but that is not to say it isn’t possible in the future.
Table of Contents
Better Deals
Effect: +25% Surcharge Sale Price
Every surcharge you enact will give you a flat 25% increase on the sale price. It is applied to the full normal surcharge price, making enchantments also receive the benefits.
Customer Frenzy & Energy Bonus
Effect: +100% Customer Flow & +100% Energy From Sales
Your store will see double the customer visits. Literally twice as many customers. It has the potential to give you a +100% increase in profits, as you will serve 100% more customers!
Every completed sale will result in twice the energy gained, based on your counter level. For example, a level 11 counter normally results in +18 energy a sale. During this event a level 11 counter results in +36 energy per sale.
Fast Craft, Quest & Rest
Effect: -25% Craft Time, -25% Quest Time & -25% Rest Time
Craft times are reduced by 25%. Craft time reductions are applied multiplicatively.
Quest times are reduced by 25%. Quest time reductions are applied multiplicatively along with all other reductions.
Heroes rest times are reduced by 25%. Rest time reductions are applied multiplicatively along with all other reductions.
Haggle
Effect: -25% Surcharge Energy Cost
Surcharge cost for every item is lowered by 25%. This bonus is applied multiplicatively alongside any ascension milestone reductions you may have.
Merchant XP & Hero XP
Effect: +25% Merchant XP & +25% Hero XP
Every sale to customers will have another +25% XP modifier applied. Merchant XP modifiers are applied multiplicatively to the items XP value.
Heroes will gain 25% more XP per quest completed. This bonus applies multiplicatively to the XP value, in addition to all other applied XP boosts for the quest.
Multicraft
Effect: +25% Multicraft Chance
This is a flat 25% increased chance to multicraft the items you are crafting. It also affects items you have a 0% chance to multicraft normally.
Resource Fest & Loot Frenzy
Effect: +25% Resource Regen & +25% Component Drops
Your resources will regenerate with 25% increased speed. This appears to stack additively to the resource regen guild boost, and then applied to the regen speed of your towns buildings.
Quest material rewards are increased by 25%. This does not appear to affect gear drops in any way, and is exclusive to the quest material reward. Applies to boss fights as well
Top Quality
Effect: +50% Quality Chance
Quality chance on every craft is improved by 50%. This is a multiplier, not an additive bonus. For example, if your chance at a legendary was .05% before the event, it is .075% during the event.