Making the most of Shop Titans champions
(Updated Aug 20, 2025)
General Principles
- This guide was written to provide some general principles so as to not be too dependent on the level of the champion and their exact stats, however, it is recommended to evaluate specific outcomes in the simulator using data for the particular champions and heroes in an individual’s roster
- The simplest way to think about champions is essentially as free buffs to your heroes. They can also be equipped with familiars and aurasongs to provide a little more customizability and increase their relative contribution
- Over time, champions lose some of the early-game shine and become overshadowed by a roster of late-game heroes, however, many of them maintain some important niche uses, particularly for events and being able to overcome barriers corresponding to their own natural element
- When not fulfilling a specific niche use in the later-game stages, Champions are often relegated to standard questing rotations, being partied up with other heroes or sent solo to farm bosses of low-tier quest areas
Argon

General Info
- Element: Light
- Argon is the first champion accessible and he provides the most significant power-boosting to heroes in terms of attack and defense potential (and his hair stays impeccable while doing it)
- This is useful for completing more challenging quest areas or difficulties than a party could otherwise do on their own and can be particularly helpful to complete higher levels of the Tower of Titans or the Lost City of Gold
Max-Rank Innate
- Aura of the Paladin
- +40% attack
- +40% defense
Recommended use-cases
- Accessing more difficult quest areas in early- and mid-game
- Defeating bosses without max heroes (eg, Tower of Titans, high-level LCOG)
Lilu

General Info
- Element: Water
- Lilu’s ability enhances a party’s survivability by way of HP increase and regeneration over a battle (not to mention with her boundless optimism) is particularly effective when paired with heroes with high evasion (because they get more chances to heal over time)
- Some very effective early/mid-game party compositions with high evasion heroes (eg, wanderers) can be built to take on difficult quest areas – complement with HP regen spirits to take full advantage of this effect
- Lilu also decreases the rest time of a party after a quest and, as such, can be considered when trying to increase the rate of questing – when pressed for time with events, for example
Max-Rank Innate
- Sacred Circle
- Heals 20 HP/turn
- +25% more HP
- +50% faster resting time
Recommended use-cases
- HP regen is most effective with high evasion heroes
- Decreasing time required to complete quests/events
Sia

General Info
- Element: Air
- Sia’s primary use is to increase the number of components obtained from a quest
- She can be useful at any stage of the game, to keep up with the demands of crafting or flipping to market
- Her real time to shine is during the Lost City of Gold where she should be used as often as possible; she should ideally always be used for LCOG keybearer bosses from level 9 and up, paired with a bugle for maximum effect
- Sia provides a decent attack boost as well, but other champions provide more bang for the buck when boosting heroes
- Pro-tip: Don’t forget to book her early for belly-dancing classes
Max-Rank Innate
- Eye of the Beholder
- +100% components/quest
- +25% attack
Recommended use-cases
- Keeping components in stock at any time
- Maximizing gold bars collected in LCOG
Yami

General Info
- Element: Dark
- In terms of hero boosting, Yami can increase the critical hit chances and evasion of a party
- This can be particularly beneficial for crit-based heroes as well as those with some evasion but who are not hitting the evasion cap naturally
- Yami also decreases the time needed to complete quests and can be considered when trying to increase the overall rate of questing – when pressed for time with events like ToT, for example
- In the Lost City of Gold she can also be helpful when running a smaller party as she helps them keep pace with a full set of 5-man teams
Max-Rank Innate
- Perfect Ambush
- +20% critical hit chance
- +20% evasion
- +50% faster questing time
Recommended use-cases
- Most effective paired with crit-based heroes and/or evasion heroes under cap
- Decreasing time required to complete quests/events like ToT or LCOG; maximize this benefit with the use of compasses to reduce both time and, when gem rushing, cost
Rudo

General Info
- Element: Fire
- Rudo’s burly bonuses are geared towards reducing the number of rounds of a battle as he provides both an increase to a party’s critical hit chances (the highest increase of any champion) and a decrease in the overall break chances, but only for early rounds
- This will be most useful when paired with crit-build hero types that hit hard and keep the battle short, thereby keeping repair costs down
- He also makes a natural questing partner for heroes with high critical damage bonus but limited natural critical chance bonuses
Max-Rank Innate
- Total Mayhem (*lasts 4 rounds*)
- +50% critical hit chance
- -100% break chance
- +50% element bonus for the party
Recommended use-cases
- Most effective paired with crit-based heroes, even those with low natural critical hit chance
- Helping teams overcome elemental barriers more easily
- Keeping repair costs down during shorter battles
Polonia

General Info
- Element: Water
- With her steal-based innate, Polonia is easily the most valuable champion on a roster until a player is primarily selling ~T13 items
- She increases a party’s defense and evasion, which is notable because the amount of extra loot she brings back depends in part on the length of a battle, making party survivability and limiting potency key
- Her ability can be maximized by a) increasing the rate of questing using heroes with rest-reduction skills and stamina drinks / gems to keep her awake 24/7 and/or b) by increasing the amount of loot she steals by pairing her with Trickster heroes
- As of T12 and Cinderlake Volcano, Polonia’s steals were significantly nerfed; realistically, they should no longer be described as “super valuable items” as they’re capped at T12
- Beyond Cinderlake Volcano, her primary value shifts from “generates free items” to “increases the tier of normal item drops“. This second part is a ‘hidden’ benefit as it is not listed in the text description of her leaderskill.
Max-Rank Innate
- Captain’s Share
- 50% chance to steal “super valuable” items
- +25% defense
- +10% evasion
Recommended use-cases
- Early game, pair with low-damage, high-survivability heroes to increase loot from quests
- Mid to late game, run harder difficulty quests (if your team can manage it) in the hopes of landing current tier items in the non-steal slots
- Extreme Tower of Terror is where she really shines, bringing in T14 items in her non-steal slots 100% of the time at max rank
Donovan

General Info
- Element: Fire
- Donovan provides amongst the most significant boosts to a party in a way that can be tailored according to hero type (he boosts attack when paired with spellcasters, HP with fighters, and evasion & critical hit chances with rogues)
- This is useful for completing more challenging quest areas or difficulties than a party could otherwise do on their own
- Given the dynamic nature of his ability, a range of different unique party compositions can be paired with Donovan to maximize this benefit, for example to adapt to and overcome class-specific debuffs applied by Tower mini-bosses
- Note that Donovan is considered as a spellcaster and always provides the +14% attack bonus to a party
Max-Rank Innate
- Philosopher’s Stone
- +14% attack per blue hero
- +10% HP per red hero
- +7% critical hit chance and evasion per green hero
Recommended use-cases
- Defeating more difficult quest areas and bosses
- Tailored buffing of unique party compositions
Hemma

General Info
- Element: Dark
- Hemma is unique amongst the champions in that she is the only one to de-buff an ally (draining HP over time) as well as boost it (increases starting HP and attack over time)
- Recent changes to her innate mean that she no longer drains the entire party each turn; FINALLY, her innate has been successfully re-balanced to make her a net buff to a party rather than a net detriment (
and it only took 2.5 years to get there!) - There may be some scenarios where players should be mindful about sending her with a low HP party to longer battles, but we can safely start thinking about her actually contributing as a reliable DPS unit as she packs the most punch of any regular champion to date
Max-Rank Innate
- Consume Essence
- Each turn: -7% HP from one hero, +25 HP to herself, +35% to her attack
- Up front: +25% HP for the party
Recommended use-cases
- The only regular champ you can look at as a DPS unit in late game questing
- Defeating more difficult quest areas and bosses
Ashley

General Info
- Element: Earth
- Once levelled sufficiently, Ashley provides a decent boost to the attack and defense to any party, which is useful for completing more challenging quests or difficulties than a party could otherwise do on their own
- This is particularly helpful for bosses, where her bonuses are doubled and surpass even Argon’s buff
- In addition to the improved attack and defense, Ashley also reduces questing time; while this effect is less than Yami’s, it can still be useful for increasing the overall rate of questing
- At max ranks, Ashley provides the biggest boost to a Dragon Invasion party
Max-Rank Innate
- Bushido Force
- +25% bonus attack and defense
- +20% faster quest time
- Bonuses are doubled against bosses
Recommended use-cases
- Defeating difficult quest areas, especially bosses
- Decreasing time required to complete quests/events
- Dragon Invasion
Bjorn

General Info
- Element: Air
- Right out of the gates, Bjorn provides an additional flash quest attempt so there’s an immediate value upon his hiring even though he might be in a particularly squishy state while levelling
- Once at a sufficient level and rank, Bjorn provides a very nice boost to the attack and HP of any party, as well as critical damage
- These boosts are especially useful for completing more challenging flash quests as they are doubled in those circumstances
Max-Rank Innate
- The Tusked Two
- +30% attack
- +20% HP
- +50% critical damage
- Bonuses are doubled during flash quests
- Provides one extra flash quest attempt
Recommended use-cases
- Defeating difficult flash quests
- Capitalizing on one additional flash quest attempt
Malady

General Info
- Element: Light
- She may not be able to petrify enemy monsters, but Malady provides bonuses to attack, evasion, and critical hit chance, making her a phenomenal partner for green heroes as they benefit from all three stats. Her offensive stat bonuses aren’t quite as potent as Bjorn’s or Rudo’s, but this is a strong combination that can also help crit-based blue heroes who can typically struggle to get high crit chance.
- Malady can also bring home stacks of enchantments, with the large caveat that she must survive the quest. Anything you can do to help her with this will go a long way.
Max-Rank Innate
- The Truth Beyond
- +30% attack
- +15% evasion
- +10% critical hit chance
- Earn lots of enchantments as bonus loot
Recommended use-cases
- Pairing with green heroes and crit-based blue heroes
- Generating stacks of enchantments as bonus loot
Champion Promotions
Description
- The latest buff for your champs, introduced in update 15.0, is the Champion Titan Soul.
- This new soul can be used on any champion to grant them a stat boost equivalent to two rank-ups. In addition, all stats received from rank-ups (past and future) receive a 50% boost.
- However, this new soul does not come cheap. Obtainable by fusion when your Sun Dragon is level 37 or higher, the recipe requires:
- 2x Titan Souls
- 1x Legendary Item (T10+)
- 5x Mythic XP Drinks
- 10x Phoenix Feathers
- 300x Perfect Moonstones
Recommendations
- At the top of everyone’s mind for this late-game item is how to prioritize the champs to promote first? Check this handy table for some suggestions!
| Priority | Champion | Rationale |
|---|---|---|
| 1 | Malady | She MUST survive for her loot buff to activate. She is also the newest Champion and will generally have the lowest stats for a while until she catches up. |
| 2 | King Reinhold | While this may seem surprising for a temporary champ, he MUST survive for his loot buff to activate. |
| 3a | Ashley | IF she has a maxed innate. As the go-to for late-game Dragon Invasion rosters, you might as well get an event boost from your promotion. |
| 3b | Argon | IF Ashley’s innate is not yet maxed. As the go-to for earlier-game Dragon Invasion rosters, you might as well get an event boost from your promotion. |
| 4 | Anyone that dies too often | If you find any of your heroes struggling to survive and quest again sooner, consider them next. |
| 5 | Everyone else | Use whatever process you like: buff weakest elemental part of your roster, go alphabetically, from shortest to tallest, or whatever else strikes your fancy. |
Champion Familiar Selection
| Champion | Recommended Familiar | Recommended Element | Recommended Spirit |
|---|---|---|---|
| All champs | Avatar Pre-T14: Crushtacean | To overcome barriers: Enchant with the highest tier possible of the champion’s native element To squeeze the most stats from your familiar: Match the familiar's affinity | Tarrasque (Note: If champion has been promoted, use a titan spirit on the familiar and tarrasque on the aurasong.) Use the sim to confirm if other options make sense for your use-case. Pre-T12: Mammoth on red Champions / Bear on everyone else |
Comments and Rationale
Familiar Selection
Easy button = Avatar
- Champion survivability is prioritized for these recommendations, to maximize the number of quests a champ can run per day (less time spent resting)
- Avatar is a direct upgrade of crustacean, with higher DEF and HP buffs.
- Before getting to tier 14, crushtacean can’t be beat.
- At even earlier tiers, optimal familiar choice is situational and the quest simulator will help you assess your own set up; Tyrant and the Opulent Golem are consistently good.
- Go for the highest quality you can find/afford; remember that familiars don’t break!
- There may be very specific situations where you would get more value with a voidling, eg, if you’re building a team of ultra-fast crit killers with Rudo and you can shave a round off of the battle with voidling’s extra attack. Be sure; use the sim.
Familiar Enchants
Easy button = Champion’s native element
- With the Tower of Terror, overcoming barriers is key, so keep it simple and enchant with your champion’s native element.
- However, given the familiar affinities, you may want to consider other set-ups. To maximize the buff from avatar, for example, you can match it’s affinity with a divine element.
- If building for a specific use-case for your familiar selection and want to squeeze the most stats out of it as possible, match your element choice with the familiar’s affinity
Familiar Spirits
Easy button = Tarrasque
Note: If champion has been promoted, use a titan spirit on either the familiar or aurasong and tarrasque on the other.
- To quote Archon, the champions’s biggest problem in late-game is their survivability. The DEF boost from Tarrasque is a huge help in this regard.
- For specific use cases, consider your goal for each champ as you might get more value out of other spirits. If that’s your thing, then go for it. But be sure; use the sim.
- As no T12 spirits add threat, Mammoth remains the best way to draw agro
- Phoenix buffs base HP and adds HP regen that is rewarding with evasion and/or over long battles
- Christmas buffs base HP two ways: with both a flat and proportional bonus
- Tarrasque adds a great boost to DEF, which is sorely needed in later dungeons
- Kraken adds ATK for champs with high DPS potential (but consider their relative contribution to the heroes they quest with – survivability may help them more)
- Pre-T12, Walrus and Lizard provide good survivability (base HP, or regen, respectively) while Bear delivers an all-around blend of HP and attack (a combination that does not exist with T12)
- Champs have such low crit damage potential that survivability should generally add greater value than Carbuncle or Chimera
Champion Aurasong Selection
| Champion | Recommended Aurasong | Recommended Element | Recommended Spirits |
|---|---|---|---|
| All champs | Aura of Inspiration T14 version: Aura of Storms T12 version: Aura of Power | Enchant with the highest tier possible of the champion's native element | Tarrasque (Note: If champion has been promoted, use a titan spirit on the familiar and tarrasque on the aurasong.) Use the sim to confirm if other options make sense for your use-case Pre-T12: Mammoth for red Champions / Bear for everyone else |
Comments and Rationale
Aurasong Buffs
- See the table for a list of the party buffs provided by each aura song and read on for more detail on recommendations
| Aurasong | Tier | Party Buff |
|---|---|---|
| Gleaming Aura | 3 | Grants 1 HP per turn to the party. |
| Aura of Rains | 4 | Grants 10 bonus HP to the party. |
| Aura of Quakes | 5 | Grants +10% bonus Defense for the party. |
| Aura of Growth | 6 | Grants +5% HP to the party. |
| Aura of Flames | 7 | Grants +10% bonus Attack to the party. |
| Aura of Malice | 8 | Grants +20% Critical Hit Damage to the party. |
| Aura of Sparks | 9 | Grants +15% bonus Attack to the party. |
| Aura of Winds | 10 | Grants +2% Evasion to the party. |
| Aura of Love | 11 | Grants +10% HP to the party. |
| Aura of Power | 12 | Grants +10% bonus Attack and Defense to the party. |
| Prismatic Aura | 13 | Grants +2% Critical Hit Chance and Evasion to the party. |
| Aura of Wonder | 13 | Grants +3% faster quest and rest times to the party. |
| Aura of Storms | 14 | Grants +15% bonus Attack and Defence to the party. |
| Aura of Victory | 14 | Grants +10% bonus Attack and HP to the party, as well as +25% hero XP |
Aurasong Selection
Easy button = Aura of Inspiration
(+12% attack & defence to the party, 8% health to the party)
Aura of Inspiration grants bonuses to all three primary stats, it has a secondary HP stat, and it has an All affinity. This is easily the best option if you can use it.
- Champion survivability is prioritized for these recommendations, to maximize the number of quests a champ can run per day (less time spent resting). Aura of Storms also comes with a side of attack buff as well.
- If you can’t use T15 items yet, Aura of Storms (T14) > Aura of Power (T12) > Aura of Sparks (T9).
- At even earlier levels, the optimal aurasong is situational but is usually Aura of Sparks (+15% attack). Aura of Love (+10% HP) or Aura of Quakes (+10% defence) might have a place if you need them..
- There may be very specific situations where you would get more value with a different aurasong, eg, a Prismatic Aura (+2% evasion and critical hit chance) for a party of crit-based rogues, but that locks you into wanting to use specific party compositions all the time. If that’s your thing, then go for it. But be sure; use the sim.
- A specific note for Polonia quests: While on the surface, the attack buff to a Polonia party from the Aura of Storms sounds like it could mess up the length of battle & ability to cap steals, it’s still easier to lower overall attack than it is to improve Pol’s survivability with simple weapon tier/quality changes. So prioritize her survival and modulate attack accordingly.
Aurasong Enchants
Easy button = Champ’s native element
- With the Tower of Terror, overcoming barriers is key, so keep it simple and enchant with your champion’s native element. Affinities with aurasongs usually have little relevance, and party buffs are arguably much more important than champion buffs (ie, in contrast with familiars, which don’t provide a party buff)
Aurasong Spirits
Easy button = Tarrasque
Note: If champion has been promoted, use a titan spirit on the familiar and tarrasque on the aurasong.
- To quote Archon, the champions’s biggest problem in late-game is their survivability. The DEF boost from Tarrasque is a huge help in this regard.
- For specific use cases, consider your goal for each champ as you might get more value out of other spirits. If that’s your thing, then go for it. But be sure; use the sim.
- As no T12 spirits add threat, Mammoth remains the best way to draw aggro
- Phoenix buffs base HP and adds HP regen that is rewarding with evasion and/or over long battles
- Christmas buffs base HP two ways: with both a flat and proportional bonus
- Kraken adds ATK for champs with high DPS potential (but consider their relative contribution to the heroes they quest with – survivability may help them more)
- Pre-T12, Walrus and Lizard provide good survivability (base HP, or regen, respectively) while Bear delivers an all-around blend of HP and attack (a combination that does not exist with T12)
- Champs have such low crit damage potential that survivability should generally add greater value than Carbuncle or Chimera
Temporary Guest Champions
Note: These champs are not a permanent part of your roster, though it’s possible they will return; when available, you can see how long they will be around on their champ profile screen
Reinhold

General Info
- Element: Gold
- Well, the day has come. The King is strapping on his hero boots and is ready to hit the dungeons.
- Reinhold was introduced as a champion for the 10.2 Update with an accelerated track to hire and rank-up
- It’s important to remember that Reinhold lives a comfortable life and is generally used to relying on other champions for protection; thus, as a member of your party, he is particularly squishy and provides little to nothing by way of pure stats
- However, he does have some value through boosting attack, defense, and HP up to 30% each.
- Most importantly, he has a Polonia/Tamas-like skill of collecting extra items from quests. In his case, Reinhold brings home an extra slot of unusual loot (eg, paid and op/lux BPs) from each quest (notably not capped at T11), which scaled in tier with the dungeon and in number with his skill rank (but not the length of fight like Polonia’s skill)
- The King benefits from the company of a tank hero and a DPS unit or two (as he offers little himself)
Max-Rank Innate
- Wealth of the World
- +30% attack
- +30% defense
- +30% HP
- Finds “lots” of “unusual” items from quests, IF he survives
Recommended Use-Cases
- Defeating more difficult quest areas and bosses
- Collecting valuable loot
- Remember he needs both tank and DPS support
Tamas

General Info
- Element: Earth
- This is no joke, dude. Our favourite herb-loving NPC is a part-time champion now!
- Tamas was introduced as a champion for the 2022 April Fools’ Day weekend with an especially accelerated track to hire and rank-up
- His appearance coincided with the first appearance of the Epsilon Tower in ToT and was a welcome boon to rosters that were not quite capable of meeting the new challenge
- Boosting a random amount of up to +200% per attack for the party proved to be exceptionally powerful and, once levelled and ranked, he provided his own decent attack to a party as well
- Making Tamas even more of an awesome dude, he also brings home an extra slot of leather-based loot from each quest (similar to a Polonia steal slot, but not capped at T10!), which scaled in tier with the dungeon and in number with his skill rank (but not the length of fight like Polonia’s skill)
- A spellcaster in terms of threat rating, Tamas benefits from the company of a tank hero and serves as a true DPS unit
- Come back soon, dude!
Max-Rank Innate
- Ultimate Leatherworker
- Random attack bonus for the party, up to +200%
- Finds a few Leather items as bonus loot
Recommended Use-Cases
- Defeating more difficult quest areas and bosses
- Collecting valuable leather loot
- Remember he needs tank support
Aang
Note: Aang was available only during the Avatar: The Last Airbender Crossover (Nov 2-29, 2021)
General Info
- Aang provides heroes with a healthy boost to both attack and defense, surpassing even Argon at max rank
- He can help complete more challenging quest areas or difficulties and could be particularly helpful during the Nov ToT and LCOG events
- A spellcaster in terms of threat rating, Aang will benefit from the company of a tank hero (ideally one that can equip an icepick in case he traps himself in an iceberg again)
- Master of all elements, the avatar collects elemental enchantments while questing, with greater numbers and higher values in higher tier & difficulty areas
Max-Rank Innate
- Avatar’s Wrath
- +50% attack
- +50% defense
- Gains “lots” of elements from quests
Recommended Use-Cases
- Defeating more difficult quest areas and bosses
- Collecting elements to increase the value of items sold in shop
Sokka
Note: Sokka was available only during the Avatar: The Last Airbender Crossover (Nov 2-29, 2021)
General Info
- The meat and sarcasm guy provides heroes with a decent boost to attack and HP that can be an especially nice complement to non-evasion damage-dealers
- A fighter in terms of threat rating, Sokka can serve as a party tank; just support him with enough firepower as he’ll be squishier than the likes of Argon and Rudo for a while to start
- The boost to XP gained makes him a great partner for levelling heroes
- While not quite matching her productivity, Sokka can also be used as a ‘secondary Sia’ in terms of component collection and will be almost as useful as her in collecting gold bars in the Nov LCOG
Max-Rank Innate
- The Perfect Plan
- +30% attack and HP
- +75% components/quest
- +100% XP earned
Recommended Use-Cases
- Tanking for high-damage blues & reds
- Rapid hero levelling
- Component collection

3 replies on “Champion Roles”
Why aren’t the T14 spirits a better fit on aura and familiar?
Champions’ main issue when moving further into the game is their survivability, primarily due to their generally low Defense. Tarrasque is simply the biggest boost to that stat.
Bonjour il est indiqué qu’il y a un simulateur pour les champions mais je ne le trouve pas sur le site pouvait m’indiquer ou il se trouve sur le site merci.