How do skills, gear, and base stats all factor into the final displayed value on your heroes stat sheets? It seems complicated when first investigated, but it’s actually quite simple to compute.

Attack
ATK = (Base ATK + Seed ATK
+ (Weapon ATK + Enchants) * (1 + Weapon Skill + Gear Skill)
+ (Gear ATK + Enchants) * (1 + Gear Skill) )
* (1 + ATK Modifiers)
Simple right? Lets break it down…
Take a look at my buddy Gong here, with zero gear –

Gong’s naked ATK value is 2484, which is his base ATK multiplied by his skill bonuses. We can find our “Base ATK” by dividing his displayed ATK by the sum of all skill bonuses + 1
Double Cast = +100% ATK
Electric Arc = +80% ATK
2484 / 2.8 = 887
Gong’s base ATK is 887
To add to our equation up top, I know he has 0 seeds of power, so we are at…
(887 + 0
+ (Weapon ATK + Enchants) * (1 + Weapon Skill + Gear Skill)
+ (Gear ATK + Enchants) * (1 + Gear Skill) )
* (1 + ATK Modifiers)
Now lets move onto the weapon…



A non-enchanted legendary Wand of Midas has an ATK of 1230
This one has a Tide Element and Wolf Spirit –
A Tide Element adds 38 ATK
A Wolf Spirit adds 16 ATK
Bringing the total base attack of this wand to 1284
Now we apply the weapon skill from Wand Mastery as well as the gear bonus from Extended Warranty –
1284 * (1 + (.5 + .3)) = 2311.2
We round the result using traditional rounding rules to 2311, so now we are at…
(887 + 0
+ (2311)
+ (Gear ATK + Enchants) * (1 + Gear Skill) )
* (1 + ATK Modifers)
Now for the rest of the gear…
A non-enchanted Flawless Mistpeak Bloom has a base ATK of 163
A non-enchanted Flawless Tarot Deck has a base ATK of 795
Enchanting base value increases apply, same as on weapon –
A Tide Element adds 38 ATK to Tarot Deck (Mistpeak’s is built in)
An Eagle Spirit adds 16 ATK to both items
Now we simply take these new base values and apply the gear bonus –
179 * 1.3 = 232.7 and 849 * 1.3 = 1103.7
Rounding and such, the results are 233 for Mistpeak and 1104 for Tarot, and gear values like this are entirely additive for the final calculation, so our current equation becomes…
(887 + 0
+ (2311)
+ (233 + 1104) )
* (1 + ATK Modifers)
Now the flourishing finish, skills and spirits!


Quick note: equipping these 3 items with enchants has bumped his Wand Mastery to level 2, which is a 100% boost instead of only 50%. This simply changes our weapon ATK result and will be reflected in the final equation below!
All non-specific ATK modifiers are pooled and applied at the very end!
Lets itemize and see what we are working with –
- Geo Innate skill gives 1% for every point in any element! Gong here has 3 Tide Elements as we know, which totals 30 “element”, giving +30% ATK bonus
- Extended Warranty was already applied to our gear, and is NOT pooled at the end
- Wand Mastery was already applied to the wand and is NOT pooled at the end
- Double Cast is a +100% boost to ATK
- Electric Arc is a +80% boost to ATK
- There is a Wolf Spirit on the weapon which gives +5% ATK
Consolidated we have – 0.3 + 1 + 0.8 + 0.05 = 2.15 or 215% ATK modifier
Which finally gives us…
ATK = (887
+ (1284) * (1 + 1 + 0.3)
+ (179) * (1 + 0.3) )
+ (849) * (1 + 0.3) )
* (1 + 0.3 + 1 + 0.8 + 0.05)
= 16307.55
which becomes
ATK = (887
+ 2953
+ 233
+ 1104)
* (3.15)
= 16307.55

The game rounds .5 down on these final calculations

Defense/Defence
DEF = (Base DEF + Seed DEF
+ (Shield DEF + Enchants) * (1 + Shield Skill+ Gear Skill)
+ (Gear DEF + Enchants) * (1 + Gear Skill) )
* (1 + DEF Modifiers)
Same process as ATK essentially, only you compute on Defense instead of Attack
There is 1 potential “gotcha” here, and that is on heroes that use shields. Treat it like a weapon skill, as the equation above shows

HP
HP = (Base HP + Seed HP
+ (Weapon & Gear HP + Enchants) * (1+ Gear Skill) )
* (1 + HP Modifiers)
Basically the same as the ATK and DEF formulas except weapon and shield skills don’t affect secondary stats since the 4.3 update so you’d just factor in gear skills like Extended Maintenance and Super Genius since these still do affect secondary stats