Quest Data

All quests, all known and derived data, in easy to view and filter tables!

Please check out the Combat Compendium for further information about what some of these columns mean, and how you could utilize the data!

Normal Quests

All normal, non-boss non-event quest data, tested and verified!

Defence caps of dungeons before Castle Hard likely have an error ratio of +/- 200

0% damage reduction breakpoint is half of the 50% breakpoint for all zones. If a hero has less Defense than this, they will take increased damage.

  • e.g. If the 50% breakpoint is 1,000 Defense, you have 0% damage reduction at 500 Defense and take increased damage starting at 499 and below.
Quest Difficulty Defense Caps Enemy HP Enemy DMG AoE DMG
Howling Woods Easy 50%: 100 70%: 200 75%: 600 250 8 5
Howling Woods Medium 50%: 300 70%: 600 75%: 1,800 1,000 10 6
Howling Woods Hard 50%: 500 70%: 1,000 75%: 3,000 3,500 14 9
Howling Woods Extreme 50%: 2,000 70%: 4,000 75%: 12,000 30,000 40 20
Aurora Caves Easy 50%: 300 70%: 600 75%: 1,800 900 9 7
Aurora Caves Medium 50%: 550 70%: 1,100 75%: 3,300 4,000 12 8
Aurora Caves Hard 50%: 900 70%: 1,800 75%: 5,400 8,000 14 10
Aurora Caves Extreme 50%: 4,000 70%: 8,000 75%: 24,000 60,000 55 30
Whispering Bog Easy 50%: 600 70%: 1,200 75%: 3,600 4,000 15 10
Whispering Bog Medium 50%: 800 70%: 1,600 75%: 4,800 6,000 18 12
Whispering Bog Hard 50%: 1,200 70%: 2,400 75%: 7,200 13,000 25 16
Whispering Bog Extreme 50%: 4,600 70%: 9,200 75%: 27,600 140,000 70 35
Barren Wastes Easy 50%: 800 70%: 1,600 75%: 4,800 9,000 18 12
Barren Wastes Medium 50%: 1,200 70%: 2,400 75%: 7,200 13,000 23 17
Barren Wastes Hard 50%: 1,600 70%: 3,200 75%: 9,600 26,000 30 18
Barren Wastes Extreme 50%: 5,000 70%: 10,000 75%: 30,000 280,000 100 50
Sun God's Tomb Easy 50%: 2,000 70%: 4,000 75%: 12,000 25,000 40 20
Sun God's Tomb Medium 50%: 2,400 70%: 4,800 75%: 14,400 40,000 50 25
Sun God's Tomb Hard 50%: 2,700 70%: 5,400 75%: 16,200 80,000 60 30
Sun God's Tomb Extreme 50%: 7,000 70%: 14,000 75%: 42,000 430,000 130 65
Chronos Ruins Easy 50%: 3,500 70%: 7,000 75%: 21,000 60,000 60 30
Chronos Ruins Medium 50%: 4,000 70%: 8,000 75%: 24,000 90,000 70 35
Chronos Ruins Hard 50%: 4,585 70%: 9,170 75%: 27,510 120,000 80 40
Chronos Ruins Extreme 50%: 7,834 70%: 15,667 75%: 47,000 600,000 150 75
Haunted Castle Easy 50%: 4,585 70%: 9,170 75%: 27,510 100,000 80 40
Haunted Castle Medium 50%: 5,336 70%: 10,672 75%: 32,016 150,000 90 45
Haunted Castle Hard 50%: 5,760 70%: 11,520 75%: 34,560 250,000 100 50
Haunted Castle Extreme 50%: 8,084 70%: 16,167 75%: 48,500 1,000,000 170 85
Sunken Temple Easy 50% 5,900 70% 11,800 75% 35,400 250,000 100 50
Sunken Temple Medium 50% 6,300 70% 12,600 75% 37,800 350,000 120 55
Sunken Temple Hard 50% 6,600 70% 13,200 75% 39,600 450,000 145 60
Sunken Temple Extreme 50% 9,084 70% 18,167 75% 54,500 1,500,000 210 105
Bleakspire Peak Easy 50% 7,300 70% 14,600 75% 43,800 400,000 130 60
Bleakspire Peak Medium 50% 7,800 70% 15,600 75% 46,800 500,000 150 65
Bleakspire Peak Hard 50% 8,200 70% 16,400 75% 49,200 650,000 170 70
Bleakspire Peak Extreme 50% 10,334 70% 20,667 75% 62,000 1,800,000 220 110
Cinderlake Volcano Easy 50% 7,800 70% 15,600 75% 46,800 500,000 160 80
Cinderlake Volcano Medium 50% 8,500 70% 17,000 75% 51,000 650,000 180 90
Cinderlake Volcano Hard 50% 9,000 70% 18,000 75% 54,000 900,000 200 100
Cinderlake Volcano Extreme 50% 10,750 70% 21,500 75% 64,500 2,400,000 240 120
Void Dimension Easy 50% 8,100 70% 16,200 75% 46,800 620,000 190 95
Void Dimension Medium 50% 9,023 70% 18,047 75% 54,140 800,000 210 105
Void Dimension Hard 50% 10,247 70% 20,493 75% 61,480 1,100,000 245 120
Void Dimension Extreme 50% 12,045 70% 24,090 75% 72,270 2,740,000 270 135

Boss Quests

All Boss quest data, tested and verified!

Defence caps outside of Castle Hard likely have an error ratio of +/- 200

0% damage reduction breakpoint is half of the 50% breakpoint for all zones. If a hero has less Defense than this, they will take increased damage.

  • e.g. If the 50% breakpoint is 1,000 Defense, you have 0% damage reduction at 500 Defense and take increased damage starting at 499 and below.
Boss Difficulty Defense Caps Enemy HP Enemy DMG AoE DMG
Troublin Chief Easy 50% 400 70% 800 75% 2,400 2,000 12 7
Troublin Chief Medium 50% 600 70% 1,200 75% 3,600 4,000 15 9
Troublin Chief Hard 50% 1,000 70% 2,000 75% 6,000 10,000 20 13
Troublin Chief Extreme 50% 3,000 70% 6,000 75% 18,000 80,000 60 30
Yeti King Easy 50% 700 70% 1,400 75% 4,200 7,000 12 9
Yeti King Medium 50% 900 70% 1,800 75% 5,400 10,000 17 12
Yeti King Hard 50% 1,300 70% 2,600 75% 7,800 22,000 27 18
Yeti King Extreme 50% 4,200 70% 8,400 75% 25,200 170,000 80 40
Toadwitch Easy 50% 1,000 70% 2,000 75% 6,000 9,000 20 10
Toadwitch Medium 50% 1,400 70% 2,800 75% 8,400 16,000 25 18
Toadwitch Hard 50% 1,900 70% 3,800 75% 11,400 30,000 35 28
Toadwitch Extreme 50% 4,800 70% 9,600 75% 28,800 330,000 100 50
Mushgoon Easy 50% 1,400 70% 2,800 75% 8,400 20,000 25 19
Mushgoon Medium 50% 1,600 70% 3,200 75% 9,600 45,000 35 23
Mushgoon Hard 50% 2,000 70% 4,000 75% 12,000 80,000 50 34
Mushgoon Extreme 50% 5,800 70% 11,600 75% 34,800 500,000 125 60
Greater Anubis Easy 50% 2,800 70% 5,600 75% 16,800 60,000 60 30
Greater Anubis Medium 50% 3,400 70% 6,800 75% 20,400 90,000 70 35
Greater Anubis Hard 50% 3,800 70% 7,600 75% 22,800 130,000 80 40
Greater Anubis Extreme 50% 7,834 70% 15,667 75% 47,000 750,000 175 80
Cyclops Lord Easy 50% 4,500 70% 9,000 75% 27,000 130,000 80 40
Cyclops Lord Medium 50% 5,000 70% 10,000 75% 30,000 170,000 100 60
Cyclops Lord Hard 50% 5,245 70% 10,490 75% 31,470 300,000 125 70
Cyclops Lord Extreme 50% 8,084 70% 16,167 75% 48,500 1,100,000 200 100
Tyrant King Easy 50% 5,000 70% 10,000 75% 30,000 200,000 100 50
Tyrant King Medium 50% 5,500 70% 11,000 75% 33,000 300,000 125 60
Tyrant King Hard 50% 6,290 70% 12,580 75% 37,740 500,000 140 70
Tyrant King Extreme 50% 9,167 70% 18,334 75% 55,000 1,800,000 200 100
Mermaid Queen Easy 50% 6,325 70% 12,650 75% 37,950 300,000 145 60
Mermaid Queen Medium 50% 6,975 70% 13950 75% 41,850 450,000 160 70
Mermaid Queen Hard 50% 7,200 70% 14,400 75% 43,200 900,000 175 80
Mermaid Queen Extreme 50% 10,500 70% 21,000 75% 63,000 2,000,000 230 110
Harpy Matriarch Easy 50% 8,000 70% 16,000 75% 48,000 600,000 170 70
Harpy Matriarch Medium 50% 9,000 70% 18,000 75% 54,000 900,000 190 80
Harpy Matriarch Hard 50% 10,500 70% 21,000 75% 63,000 1,200,000 215 100
Harpy Matriarch Extreme 50% 12,500 70% 25,000 75% 75,000 3,000,000 250 125
Elder Crushtacean Easy 50% 8,053 70% 16,107 75% 48,320 800,000 180 90
Elder Crushtacean Medium 50% 9,090 70% 18,180 75% 54,540 1,250,000 205 100
Elder Crushtacean Hard 50% 10,814 70% 21,628 75% 64,885 1,800,000 225 110
Elder Crushtacean Extreme 50%: 13,000 70%: 26,000 75%: 78,000 4,000,000 280 140
Void Creature Easy 50% 8,867 70% 17,733 75% 53,200 1,050,000 215 110
Void Creature Medium 50% 9,289 70% 18,578 75% 55,735 1,550,000 240 120
Void Creature Hard 50% 12,162 70% 24,323 75% 72,970 2,150,000 260 130
Void Creature Extreme 50%: 15,112 70%: 30,223 75%: 90,670 5,000,000 320 160

LCoG Quests

All Lost City of Gold Event quest data

Defence caps likely have an error ratio of +/- 200

0% damage reduction breakpoint is half of the 50% breakpoint for all zones. If a hero has less Defense than this, they will take increased damage.

  • e.g. If the 50% breakpoint is 1,000 Defense, you have 0% damage reduction at 500 Defense and take increased damage starting at 499 and below.
Quest Difficulty Defense Cap Enemy HP Enemy DMG AoE DMG
Sentinel 1 600 100 8 5
Keybearer 1 600 1,000 8 5
Sentinel 2 3,600 10,000 14 10
Keybearer 2 4,200 14,000 16 9
Sentinel 3 4,800 18,000 18 12
Keybearer 3 6,600 25,000 20 10
Sentinel 4 9,000 50,000 30 20
Keybearer 4 10,800 75,000 35 18
Sentinel 5 13,200 150,000 75 29
Keybearer 5 15,600 200,000 82 29
Sentinel 6 10,800 220,000 100 50
Keybearer 6 18,000 300,000 110 50
Sentinel 7 18,000 350,000 140 70
Keybearer 7 19,200 500,000 150 70
Sentinel 8 21,600 600,000 160 80
Keybearer 8 24,000 999,999 180 80
Sentinel 9 50% 5,350 70% 10,700 75% 32,100 1,000,000 170 90
Keybearer 9 50% 5,466 70% 10,933 75% 32,800 1,500,000 190 110
Sentinel 10 50% 6,300 70% 12,600 75% 37,800 1,500,000 180 100
Keybearer 10 50% 7,250 70% 14,500 75% 43,500 2,000,000 200 120
Sentinel 11 50% 7,154 70% 14,307 75% 42,920 3,500,000 260 130
Keybearer 11 50% 13,081 70% 26,162 75% 78,485 5,500,000 300 120