A team that can survive anything
The origins of this idea can be traced back to just shortly after the release of Tower of Titans – Snype created an evasion-based Bishop called Fromage and demonstrated their staying power (so long as you didn’t mind the rest of the team dying.)
Whilst this created a fairly formidable hero at the time it wasn’t something that scaled well as harder content was introduced into the game – Bleakspire peak proved to be difficult for them to manage and the introduction of Extreme difficulty really didn’t help them.
But what if we were to refine the idea a bit? Add some defence in to help mitigate the extra damage we’ll take in Extreme:

And give them some friends to tag along:



What we end up with is a team that just straight up doesn’t lose to anything. We can throw them at whatever quest we feel like, whether that be a Tower of Titans floor with some real hate for spellcasters or an extreme boss and completely ignore the elemental barrier mechanic (it speeds up after the 1 minute 9 second marker when I remember x10 speed exists):
Essentially we preach to the enemy for a few minutes at which point their resolve is broken and they yield all their wonderful treasure to us. There is some room for flexibility in these builds – they’re not using blossoms and there is actually a better skill setup (Blurred Movement/Juggernaut/Dance of Blade/Extra Conditioning) I’m just working with what skills I was able to get.
Aim for the most amount of defensive/evasion skills you can get your hands on – damage is a low priority (none of the heroes in the video have a weapon skill for example.)
It’s a refreshing change from building crit heroes anyway. If you have any questions stick them in the comments below or swing by the Shop Titans discord.
7 replies on “The Immortal Quartet”
How often does gear break doing this though? Must be often, right?
Full legendary isn’t for everybody…
Only 1 piece of gear can break per character per run and theres a break chance each round, so I would assume each character breaks something every run. So 4 repairs each run
How is the cooldown so short though?
Golden compass
Would they still be unkillable against the void boss?
It would be possible to update the tutorial due to the T13 update? Thanks.