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The Immortal Quartet

A team that can survive anything

The origins of this idea can be traced back to just shortly after the release of Tower of Titans – Snype created an evasion-based Bishop called Fromage and demonstrated their staying power (so long as you didn’t mind the rest of the team dying.)

Whilst this created a fairly formidable hero at the time it wasn’t something that scaled well as harder content was introduced into the game – Bleakspire peak proved to be difficult for them to manage and the introduction of Extreme difficulty really didn’t help them.

But what if we were to refine the idea a bit? Add some defence in to help mitigate the extra damage we’ll take in Extreme:

And give them some friends to tag along:

What we end up with is a team that just straight up doesn’t lose to anything. We can throw them at whatever quest we feel like, whether that be a Tower of Titans floor with some real hate for spellcasters or an extreme boss and completely ignore the elemental barrier mechanic (it speeds up after the 1 minute 9 second marker when I remember x10 speed exists):

Essentially we preach to the enemy for a few minutes at which point their resolve is broken and they yield all their wonderful treasure to us. There is some room for flexibility in these builds – they’re not using blossoms and there is actually a better skill setup (Blurred Movement/Juggernaut/Dance of Blade/Extra Conditioning) I’m just working with what skills I was able to get.

Aim for the most amount of defensive/evasion skills you can get your hands on – damage is a low priority (none of the heroes in the video have a weapon skill for example.)

It’s a refreshing change from building crit heroes anyway. If you have any questions stick them in the comments below or swing by the Shop Titans discord.

14 replies on “The Immortal Quartet”

Only 1 piece of gear can break per character per run and theres a break chance each round, so I would assume each character breaks something every run. So 4 repairs each run

cant u do this with knights and gear em up with hp regen enchs? i’m only asking coz tanks are way easier to build

a bit late but the only Tank (Red Type) Class that works is Warden, due to their high innate Eva. They can get to 94/95% Eva and still pack enough ATK/DEF/HP to beat Extreme Jungle. With Flawless gear they can get 85% success on no MiniBoss, with epic gear 98%, 75% on huge and 15% on Legendary. with Legendary gear about 92% on legendary MB and 99% on huge. Skills: Blurred Movement, Extra Conditioning, Perfect Form, Marksmen. Equip Particle Thrower, BIT Runner Armor, Cursed Kings Might, Teddy Bear Head, Royal Feast, Santa Present Bag. Spirit all Ourobos, Level 50 with 40 Seeds each

Hey! Could we have an update for t14 please? Survivability is great, but currently lacking DMG. Not sure if I should be looking for crit increase or dmg with my current skill set.

For Extreme Jungle content:
Bishop sample build
Blurred Movement, Extra Conditioning, Antimagic Net, Dance of Blades
Equip
Eclipsed Wand, Phoenix Feathers, Halowitch Hat, Slathered Slippers, Ghost Trap, Collectors Piece
Spirits: Phoenix on Phonix Feathters, Ourobos on rest
Level 50 with 40 Seeds each
94% Eva
Epic gear: 99% no MB, Huge MB 52%, Legendary MB 17%
Legendary Gear: all Mini Bosses over 99% success Rate
Sim on Air Barrier (aka wrong element)

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