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Update 17.4 Overview

Your guide to the gameplay changes in 17.4

Obligatory Legal Notice: As part of the Kabam Creator Program we were given the chance to preview the update before it went live which is where the below images were taken.

There isn’t exactly much to cover here but we figured it wouldn’t hurt to show what the new bounty system is like and a preview of some of the new cosmetics from the upcoming Halloween Neighbourhood content pass.

Bounty Refactor

In an attempt to make bounties more fun (and there are suggestions going back a long time from players asking for a revamp of the bounty system) the bounty board is now more flexible with its requests – gone are the days of “craft this specific t14 spear X times”; instead they’re now more along the lines of “craft X tiers of spears” allowing you to use any spear to reach the goal.

Below are some examples of the new bounties that you can expect in 17.4. Please note that some of these numbers may be adjusted before this update goes live (you can swipe to see more images):

Halloween Neighbourhood Pass

The upcoming content pass has a couple of cool cosmetic items included in it.

The first is the Candy Bowl decoration. This decoration tracks how many times customers have taken candy from it (as in, interacted with it.) Unlike the Pirate Flag this stat can be viewed just by clicking on it – no need to go into edit mode to view it.

We’ve also got the Ghostkeeper outfit for your merchant. This outfit makes your arms invisible which makes (in my opinion anyway) some of the handheld items look really cool as you’re basically using telekinesis to move them. Take for example the Knight Sword:

Dual Affinity

Some blueprints now have an affinity for multiple elements, instead of just one. For example the Aura of Sparks now has affinity for both Air and Light:

Whilst this doesn’t mean too much at the minute (given that affinity is irrelevant currently in T14) it might be helpful in future.

Energy Visual

Finally last thing to touch on is that yes, they have made it so it’s easier to see the surcharge cost of an item when you currently do not have enough energy to surcharge. On the left is the current style, on the right is the new style from 17.4:

And that about covers everything. No video this time as I’m still sorting out a new microphone but that should hopefully be sorted by the time we get the next big update as such. Go forth and do bounties!

Appendix: New Item Affinities

Blueprint Affinity 1 Affinity 2 Affinity 3
Abyssal Artifact Water Dark -
Aura of Sparks Air Light -
Baross' Backup Water Air Shark
Coastal Towel Earth Water -
Elysium Skylophone Air Light -
Fruity Booties Earth Water -
Fruity Gauntlets Earth Water -
Garbs of Morpheus Air Dark -
Giant Moth Wings Earth Air -
Grimoire Aethernum Light Dark -
Harvester's Hood Earth Dark -
Hive Guard Plate Earth Air -
Honeycomb Defender Earth Air -
Jade Lotus Loop Earth Water -
Lost Star Chart Light Dark -
Luckiest Clover Light Gold -
Mjolnir Air Light -
Nightwing Caster Air Dark -
Nightwing Shoes Dark Second affinity was missing on beta. Presumably Air
Nightwing Vambracers Air Dark -
Pumpkin Armor Earth Dark -
Pumpkin Gauntlets Was missing on beta but will be fixed for live. Presumably Earth/Dark
Sacred Scarab Earth Light -
Sakura Eboshi Earth Air -
Smash Hit Air Light -
Somnus Boltcaster Air Dark -
Supreme Sunscreen Fire Light -
Thorn Baron Armor Earth Dark -
Thorn Baron Helm Earth Dark -
Thorn of Scorn Earth Dark -
Tincture of Finality Light Dark -
Titan Admiral Coat Water Light Titan
Titan Admiral Hat Water Light Titan
Vampire Wings Air Dark -
Waterproof Lilycap Earth Water -
Whack-o-Lantern Earth Dark -
Wiccan Dagger Earth Dark -
Woven Lilycloak Earth Water -
Yule's Herald Earth Light Christmas

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